Tried out a new workflow for this one. My main goal was to create an illustration where I use almost all of my knowledge, which means 3D softwares (Zbrush, Marvelous Designer and Keyshot) and Photoshop. I also wanted it to look less 3D and more of a traditional/digital painting.


PROCESS:
,, , _@/" ,, , *meow*
1. EXTREMELY DETAILED LINEART SKETCH
I do this just to get a basic idea of what I want.

At this stage I was almost ready to call it finished.
2. MARVELOUS DESIGNER
Here I added some really basic clothing on the little dude and used an animation where he sits down. I then exported the garments to two separate ".obj" files.
3. ZBRUSH & KEYSHOT
I didn't do a lot of sculpting here, basically I just did a environment scene around the boy and fixed the imported clothing. I then used Keyshot bridge to send it to the renderer.

Keyshot render: I used a 50% grey diffuse material on everything and a 16:00 o'clock Sun & Sky environment.
Note: I ended up deleting the door "details" and the window because they looked awful.
4. PHOTOSHOP

I added some base textures and colours so I don't have to work from a completely black and white image.

Covered up his bald head with some hair, added the zebra on the wall and some more texturing.

Ta-daaa